Seamless planetary landing · real scale · no loading screen

EXOLUNE

One ship. Whole worlds. Nothing in between.

Join the crew
Real time · in engine Scroll to descend ↓

Chapter I · The descent

Everything you see from orbit, you can reach.

Elsewhere, a planet is a backdrop until a loading screen trades it for a level. Here it is one body, 6,378 km in radius like the Earth, and you fly down into it: through the clouds, along the ridges, to the treetops. A seamless planetary landing, in one take.

Planet radius

Highest orbit flown

Lowest pass

Loading screens

Chapter II · Landfall

Set down anywhere. Step outside.

The ship lands where you point it, on a snow ridge above a hazy valley or a beach at dusk. Then the hatch opens and you walk: your own steps in the snow, the wind, the ship waiting behind you.

Chapter III · The world

No one has seen these mountains. Not even us.

The planet is procedurally generated end to end: tectonic plates that raise ranges and volcanoes, seas and shores, snow and forest that follow the climate. Every horizon is unexplored, including by the people who wrote it.

A snowy volcanic cordillera on a procedural planet, its highest cone above 7,000 m
The volcanic cordillera · 6.77°S 124.35°E
The summit caldera of an island-arc volcano, seen from 6 km
The caldera · 9.25°N 50.04°W
A volcanic island and its cone at dusk, seen from the sea
The island volcano at dusk · 11.41°N 51.42°W
The folds of a collision range raised by plate tectonics, seen from 25 km
The collision range · 14.50°S 162.75°E
A snowy summit rising through the clouds
Above the clouds · 7.38°S 116.88°E
Volumetric cumulus over the sea at dusk, seen from 10 km

Clouds from 2 to 13 km

The sky is a layer, not a ceiling.

Chapter IV · The expedition

We have a world. Now we need a crew.

Exolune's source is public. What turns a flight into a game is still ahead: a star system to cross, reasons to leave orbit. Every waypoint is open.

Waypoint 1 · Reached

Flight

An Earth-sized world, flown from orbit to the ground in real time.

Waypoint 2 · Reached

Landfall

Set down anywhere, and step outside.

Waypoint 4 · Ahead

The game

Missions, discoveries, a reason for every departure.

  • Open positions
  • Gameplay
  • Graphics & shaders
  • Technical art
  • Audio
  • Game design
Sign the manifest

Chapter V · Under the hull

Every frame, the whole planet.

Read the build guide ›
Stack
C++ and DirectX 12, on Windows
Terrain
Plates, ranges, rifts and volcanoes from a tectonic map, rebuilt on the GPU every frame
Atmosphere
After Hillaire 2020: aerial perspective, ground haze, sun shafts
Ocean
Four FFT cascades, persistent foam, glint from orbit
Clouds
Volumetric, 2 to 13 km, drawn from the planet's climate
Life
Trees and shrubs placed by climate, over the whole planet
On foot
Walking on the rendered ground, steps and wind that follow the terrain
Cinema
A cinematic mode that renders any route frame by frame and encodes it on the GPU
License
PolyForm Shield 1.0.0, source available

Questions

Before you take off.

Is the planetary landing really seamless?

Yes. The planet is one body, rendered every frame from orbit to the ground. There is no loading screen, no level swap and no cut: the trailer is a single flight rendered in the engine.

How does it compare to Star Citizen, Elite Dangerous, No Man's Sky or Starfield?

Those are large, long-running games with far more to do. Exolune is young and small. What it brings is an Earth-sized planet generated from plate tectonics and climate, flown from orbit to the treetops in one continuous flight, with its source public.

Is it like SpaceEngine or Outerra?

It shares their love of scale. SpaceEngine explores a universe and Outerra renders the Earth; Exolune is a game engine with its own generated planets, a ship to fly, landing and walking, and a game being built on top.

Can I play Exolune?

Not as a finished game yet. You can build it from source on Windows today, fly the ship from orbit, land anywhere and walk on the ground.

Is Exolune open source?

Its source is public on GitHub under the PolyForm Shield 1.0.0 license. That makes it source available rather than open source: you can read, build, change and use it, but not to compete with the project.

What hardware does it need?

Windows 10 or 11 and a DirectX 12 GPU with double precision.

Can I make my own videos of the game?

Yes. The engine has a cinematic mode: give it a route of camera and ship poses and it renders every frame, then encodes the film on the GPU.

See you in orbit.

Windows 10 or 11 · DirectX 12 GPU with double precision